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Competencies
Thinking

Creative Thinking

Generate original ideas, make unexpected connections, and propose novel solutions.

Original ideasBrainstormingLateral thinkingImaginationInnovationSCAMPERDesign thinkingPrototypingDivergent thinkingRecombinationFluencyFlexibilityOriginalityElaborationUnexpected connectionsAnalogiesMetaphorsCreative constraintsRemixExperimentationIterationCreative blockInspirationCreative processCreative collaborationMakerArtExpressionImproviseTransform
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Creativity is intelligence having fun.

— Albert Einstein

Mastery progression

Emerging

Reproduces existing models. Has difficulty moving past the first idea. Waits for precise instructions before acting.

Developing

Generates some original ideas. Starts combining elements in non-obvious ways. Needs prompts to get started.

Proficient

Produces original ideas fluently. Connects concepts from different fields. Tolerates the ambiguity of the creative process.

Expert

Generates innovative solutions independently. Questions the boundaries of the problem. Inspires creativity in others.

Zone of proximal development
Safe zone
  • Generate several ideas on a given topic using a prompt
  • Modify an existing product with simple changes
  • Express an idea visually or through basic narrative
Opportunity zone
  • Combine ideas from different fields to create something new
  • Sustain ambiguity without settling on the first solution
  • Evaluate their own ideas using criteria of originality and viability
  • Iterate on a prototype incorporating feedback
Future zone
  • Define an original problem that no one has posed before
  • Design creative processes for other teams
  • Produce systematic innovation in complex contexts

Questions that activate it

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1/8?

What would happen if there were no restrictions at all?

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1/8 Coaching guide

Frees students from self-imposed limitations. Ideal for brainstorming. You can return to reality afterwards, but first let them dream big.

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2/8?

How would an artist solve this? And an engineer? And a 5-year-old?

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2/8 Coaching guide

Forces perspective shifts. Each lens generates different ideas. Very powerful for breaking creative blocks.

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3/8?

What could you combine that has never been combined before?

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3/8 Coaching guide

Activates associative thinking. Creativity is often recombination. Ask for concrete examples: materials, ideas, techniques.

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4/8?

What is the craziest idea you can think of?

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4/8 Coaching guide

Gives permission for the absurd. Radical ideas often hide seeds of innovation. They can be refined later.

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5/8?

What would you do differently if you started from scratch?

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5/8 Coaching guide

Breaks the bias of what's already been built. Helps see options that were hidden by early decisions.

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6/8?

What does this have in common with something completely different?

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6/8 Coaching guide

Trains analogical thinking. Connecting distant domains is one of the richest sources of creativity.

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7/8?

How could you do this in a way that has never been done?

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7/8 Coaching guide

Pushes for explicit originality. Works well when students tend to copy known models.

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8/8?

If your idea were a prototype, what would you test first?

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8/8 Coaching guide

Brings the idea into the real world. Creating is not just imagining — it's doing. Connects ideation with action.

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1 / 8
Did you know...?

Research shows that creativity is not a fixed talent: it can be trained. Students who practice divergent thinking improve their creative capacity by 40% in just a few weeks.

Scott, Leritz & Mumford, 2004 — Creativity Research Journal

Ideas for developing it

In a brainstormAll levels
  • Generate 20 ideas in 5 minutes without filtering any — use the Idea Wall
  • Use the SCAMPER technique to transform an existing idea — see Lateral Thinking
With materialsPrimary
  • Create an invention using 5 random objects from the classroom
  • Build a solution to a problem using only cardboard and tape — see Maker Education
WritingPrimary and secondary
  • Write a story that begins with the last sentence of another
  • Rewrite a classic story by changing the era or setting
With constraintsSecondary
  • Solve a problem without using the most obvious tool
  • Design a product with a budget of $0
In groupsAll levels
  • Creative chain: each person adds an element to the previous idea — connects with Collaboration
  • Collective remix: mix the best parts of several proposals — use the Priority Vote
With artPrimary
  • Draw the solution before explaining it in words
  • Make a collage that represents an abstract concept
With technologySecondary
  • Create a digital prototype of an app that solves an everyday problem — see Design Thinking
  • Make a remix of existing content to communicate something new
In everyday lifeAll levels
  • Find 3 alternative uses for a common object
  • Propose an improvement to something you use every day
Through playPrimary
  • Invent a new game by combining the rules of two existing games — see Game-Based Learning
  • Create a character who solves problems in unconventional ways